Monday, November 8, 2010


The development of the level generator is almost finished. I have uploaded some screenhots of the generated levels. After programming this small demonstration- and test-application (the first three pictures) i made a very versatile class out of it and hacked it into my existing game. The game was heavily optimized too. There is only one bug left in the level generator. And after that i will add some functions for adding doors, treasures, monsters and so on. On the last screenshot you can see how the generated level looks like in the game. Now some usefull links for building your own random maps:
Enjoy! ^^

Tuesday, November 2, 2010

My game...

Because i had some free time last week, i started a small game project.
The game itself will be a mixture of "Castle of the winds" and "Diablo".
A project of my dreams. ;P
Round based Hack and slay, with tons of monsters, randomly generated maps, lots of weapons and armory...

Basic movement works, collision detection works, tile loading on two layers works, very basic map generation works.
Next on the list: a random map generator.
After that: interface tuning, adding monsters, adding weapons/armory/magic, adding sound ...